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Age of Heroes: Conquest
Art Direction, UI/UX Design
Age of Heroes was a 3v3 async fantasy battler. It was a guild oriented mobile title. The number one goal of the game was to get users to join communities that would push each other to complete tasks together in specific time frames. This game was intended to be very approachable, with a more casual demographic then the companies traditionally hard core strategy RPG demographic. I went with a more stylized approach to fit that requirement, rather then a super detailed traditional look which had been the look of their previous titles.
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